Bitbucket

Bitbucket

#bitbucket #atlassian @bitbucket @atlassian Heelloooooo everyone! When it comes to developping softwares or games, everything is always pretty simple and straight forward as long as you work alone. You might end up with thousand stickers around you, glued a bit everywhere, maybe have some files to keep the track of your ideas, or you are the hardcore one, bit like me, that doesn’t write anything down and keeps it all in his brain trying to convince yourself that you’ll remember in a year…. Whatever you do, it works! Great softwares and games have been developped that way, so… But then Read more »

Google Play and Construct 2

Google Play and Construct 2

Hi there! Been quite some time I didn’t take 10 minutes to drop some lines… We are busy… And that’s good! We are preparing our next game and our deadline is approaching at a very fast pace… Wertandrew and Phil took part in a gamejam a couple of month ago, and created a minigame called “Casino Heist”. An awesome computer game, that we decided to port to android and possibly IOS too. That’s where things got a bit harder for me. You know, you can say you already did some Android apps if you downloaded the SDK and code in Read more »

Prep’ed Press to Play 1.2

Prep’ed Press to Play 1.2

1.5 weeks… The time I spent in vain trying to figure out why my Construct 2 wouldn’t start… All this time lost because of a running web server process… I had big plans, I had the update ready, but Construct 2 just refused opening, by itself, without OS update, without graphic driver update, just like that. Took me all this time to figure it out. Anyway, enough whining, it’s fixed. Today I’ve been working on implementing a few neat functions to Press-to-Play on AirConsole, the two colleagues are working on another game to come on Android. It’s yet to be Read more »

Dev end for Press to Play version 1

Dev end for Press to Play version 1

Today is a great day! After, hmmm, a loong time, Press-to-Play release version was just uploaded to AirConsole servers and is in a review state, soon ready for everybody to enjoy on April 6th! I thought a little feedback on the whole process would be welcome and maybe could also help me debrief myself. When we submitted Press-to-Play to AirConsole for their game dev contest 2017, I must admit I didn’t think we’d make it third. I’m a little pessimist, I know. And then great news stroke in the evening before the official announcement. I was eating, and jumped on my computer Read more »

Press-to-Play on AirConsole game dev contest 2017

Press-to-Play on AirConsole game dev contest 2017

Finally the winners of the AirConsole game dev contest 2017 are known! We are proud and happy to tell you that our game, Press-to-Play, has made it to third place! What we envisioned for the players, testers and judges has been understood. Press-to-Play is a fun, social game to share with your friends when they come into your home. Each mini game is a crazy mix of different styles and atmospheres, challenging but not complicated. More importantly, the games are as simple as possible, while being entertaining and fun. We want our friends to have fun, but also our parents and children, with Read more »

Press-to-Play first teaser glimpse

Press-to-Play first teaser glimpse

Hey everyone! Today, I’m gonna tease you a little with a couple of screenshots freshly taken from Press-to-Play dev build! By the way, Press-to-play has been advertised all the way since day 1 as an @AirConsole only game, but by this past week we decided to add gamepad support to it! This also means visitors of the White Night conference will be able to try it out using either AirConsole or our gamepads! Ok, enough talking, you want images!