Bitbucket

Bitbucket

#bitbucket #atlassian @bitbucket @atlassian Heelloooooo everyone! When it comes to developping softwares or games, everything is always pretty simple and straight forward as long as you work alone. You might end up with thousand stickers around you, glued a bit everywhere, maybe have some files to keep the track of your ideas, or you are the hardcore one, bit like me, that doesn’t write anything down and keeps it all in his brain trying to convince yourself that you’ll remember in a year…. Whatever you do, it works! Great softwares and games have been developped that way, so… But then Read more »

Google Play and Construct 2

Google Play and Construct 2

Hi there! Been quite some time I didn’t take 10 minutes to drop some lines… We are busy… And that’s good! We are preparing our next game and our deadline is approaching at a very fast pace… Wertandrew and Phil took part in a gamejam a couple of month ago, and created a minigame called “Casino Heist”. An awesome computer game, that we decided to port to android and possibly IOS too. That’s where things got a bit harder for me. You know, you can say you already did some Android apps if you downloaded the SDK and code in Read more »

Prep’ed Press to Play 1.2

Prep’ed Press to Play 1.2

1.5 weeks… The time I spent in vain trying to figure out why my Construct 2 wouldn’t start… All this time lost because of a running web server process… I had big plans, I had the update ready, but Construct 2 just refused opening, by itself, without OS update, without graphic driver update, just like that. Took me all this time to figure it out. Anyway, enough whining, it’s fixed. Today I’ve been working on implementing a few neat functions to Press-to-Play on AirConsole, the two colleagues are working on another game to come on Android. It’s yet to be Read more »

Dev end for Press to Play version 1

Dev end for Press to Play version 1

Today isĀ a great day! After, hmmm, a loong time, Press-to-Play release version was just uploaded to AirConsole servers and is in a review state, soon ready for everybody to enjoy on April 6th! I thought a little feedback on the whole process would be welcome and maybe could also help me debrief myself. When we submitted Press-to-Play to AirConsole for their game dev contest 2017, I must admit I didn’t think we’d make it third. I’m a littleĀ pessimist, I know. And then great news stroke in the evening before the official announcement. I was eating, and jumped on my computer Read more »